Camera & Motion Gallery

Watch how Seedance 2.0 precisely replicates camera work and motion from reference inputs

Generated video preview
Generated
Reference ImageReference Image
Reference ImageReference Image
Reference ImageReference Image
Reference Video
Reference Video

Using the man from @image1 in the elevator from @image2, fully replicate all camera movements and the protagonist's facial expressions from @video1. Hitchcock dolly zoom during the moment of terror, then orbital shots revealing the elevator interior. Elevator doors open, tracking shot following him out. The exterior scene references @image3 as the man looks around, using multi-angle robotic arm tracking from @video1 to follow his gaze.

Generated video preview
Generated
Reference ImageReference Image
Reference ImageReference Image
Reference ImageReference Image
Reference ImageReference Image
Reference ImageReference Image
Reference Video
Reference Video

Using the man from @image1 running through the corridor in @image2, fully replicate all camera movements and the protagonist's facial expressions from @video1. Camera tracks the protagonist running around the corner in @image2, then in the long hallway from @image3, shifts from a rear tracking angle through a low-angle orbit to face the protagonist. Camera pans right 90° to capture the forked intersection from @image4, stops abruptly then pans 180° for a tight close-up of the protagonist's face: gasping for breath. Camera follows his POV looking around, using the rapid left-right orbital movements from @video1 to showcase the scene, then pulls back to @image5 while continuing to track the protagonist running from the side.

Generated video preview
Generated
Reference ImageReference Image
Reference Video
Reference Video

The tablet from @image1 as the main subject, camera work referencing @video1. Push in to a close-up of the screen, the camera rotates as the tablet flips to reveal its full form. Data streams on the screen keep changing while the surrounding environment gradually transforms into a sci-fi data space.

Generated video preview
Generated
Reference ImageReference Image
Reference Video
Reference Video

The female star from @image1 as the main subject, using rhythmic push-pull-pan-tilt camera work referencing @video1. Her movements also reference the dance moves of the woman in @video1, performing energetically on stage.

Generated video preview
Generated
Reference ImageReference Image
Reference ImageReference Image
Reference ImageReference Image
Reference ImageReference Image
Reference ImageReference Image
Reference Video
Reference Video

Reference @image1 and @image2 for the spear-wielding character, @image3 and @image4 for the dual-blade character. Imitate the movements from @video1, fighting in the maple forest from @image5.

Generated video preview
Generated
Reference ImageReference Image
Reference ImageReference Image
Reference Video
Reference Video
Reference Video
Reference Video

Reference @video1 for character movements and @video2 for orbital camera language. Generate a fight scene between @image1 and @image2 characters under a starry night. White dust rises during combat, the choreography is spectacular, and the atmosphere is intense.

Generated video preview
Generated
Reference ImageReference Image
Reference Video
Reference Video

Replicate the camera work and scene-transition rhythm from @video1, using the red supercar from @image1.

Master Every Camera Move

Join the waitlist and be the first to create with Seedance 2.0's camera and motion control.